The problem is that BSCAR only touches female records, not male. It's a little slow because I have to manually edit the script to change the "race" entry every time I run it, but it gets the job done for the female armours.
This takes any "Female World model\MOD3 - FileName" entry where it starts with "Armor\Race" and replaces it with my fussy path instead, "CustomRaces\Race\Female\Armor". The most basic version I got working is fine for the female records, but it's the male records that are the problem. I tried cribbing from other scripts in the SSE Edit "edit scripts" file but can't really get anything workable, and when I checked out the xedit scripting resource pages, my head start spinning. I've been dabbling in powershell so I get the general gist of setting and calling variables and setting up a logic tree, but I'm just a bit lost. I was looking into SSE Edit's custom scripts, but I've never used pascal before. Problem is, I decided to be stubborn and setup my file tree different than that author of BSCAR did, so I now need to edit all the ARMA records to point to where I've stashed my custom bodyslide meshes for each armour, per gender. It's purely to make me happy modding the hell out of skyrim, and make everyone look pretty and different.
#Skyrim sseedit run scripts tutorial mod
I was creating new records using a mod called "BSCAR-BodySkinClothesArmorRaces" as a base (It has an ARMA record per race for EVERY armour, so I was just "new record" copying those into my mod.Īs an aside, I have no intention of ever releasing this mod, because I've cribbed so many records from BSCAR. I'm busy making myself a super customised mod, that effectively maps every race to a custom body with custom meshes and textures (bodyslide ftw). Question is specific to creating a custom script in SSE Edit, which uses Pascal.